Embodiment
In the early stages of this phase, the group developed a well-structured system architecture to ensure smooth communication between different modules. This facilitated brainstorming of feasible module options that could work together. A morphological chart was then created to evaluate the technical complexity of each module, guiding decisions based on feasibility and compatibility. The group also focused on designing the appearance of the modules and the game manual, emphasizing user-friendly and accessible features. This process laid the groundwork for refining the concept and moving towards the development of a prototype.
Modular Games
The box consists on 6 different modules, which are individual games themselves and all of them have their own instructions and rules.
These are the ones in the current prototype:​
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The BUtton
The button read outs two words such as its colour. With that and some other factors on the manual. The button will either have to held down, pressed, released, or do nothing.
Sliders
The sliders module would consist of three sliders, and depending on the different factors, the player will have to position them at different markers.
Simon says
A shape will be played, and according to it the players will have to press the correct button.
Thus, the sequence lengthens by one more button each time the sequence is correctly entered.
Morse code
The player holding the box listents to beeps of different lengths. The sounds have to be decoded in order to form a word. Depending on it, 4 buttons have to be pressed in a specific order.
wires
The module has a legend which tells the player which wire(s) to disconnect or keep connected. The module requires the players to be able to distinguish textures in order to solve the module.
Memory
A number will be heard, according to it some instructions are given on which button to press. The instructions get more complex each time as they depend on previous actions.