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Designing for and with a
Highly Gifted Child

How was the product developed?

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Phase 1:

Exploration

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Phase 2 & 3:

Co-design and prototyping

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Results

For the development of this project the phases were adjusted to the necessities of the team and the case owners. As you can notice, most of the phases overlap, the team needed a bit more time to explore the user needs and get to know them, but meanwhile was working on ideas that would be helpful. In order to know the potential of the game for the user, the prototyping phase (3) started earlier than expected, but this was essential to see the potential of the game from an early stage and iterate on it.

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Timeline of the project phases along the weeks

The    represent the meetings the team had with the case owners

Meet the Team

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Sophie

Sebastiaan

Leire

Arne

Parents

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Fenna

Cas

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